DSGN 1Design of Everyday Things
A project-based course examining how principles from cognitive science apply to the design of things simple (doors) and complex (new technology). Learn about affordances, constraints, mappings, and conceptual models. Learn observational and design skills. Become a human-centered design thinker.
Prerequisites
None listed in the catalog.
Where it sits in degree plans
Suggested plans most often put it in Year 1 · Fall (7 programs).
One of the options in (1)
- Interdisciplinary Computing and the Arts (VA29)