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CSE 168Computer Graphics II: Rendering

4 units · CSE · UC San Diego

Weekly programming assignments that will cover graphics rendering algorithms. During the course the students will learn about ray tracing, geometry, tessellation, acceleration structures, sampling, filtering, shading models, and advanced topics such as global illumination and programmable graphics hardware. Students may not receive credit for CSE 168 and CSE 168R.

Before you enroll

Prerequisites

From the catalog: “CSE 167 or CSE 167R or MATH 155A; restricted to CS25, CS26, CS27, CS29, and EC26 majors. All other students will be allowed as space permits.”